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A single action in detail.
About the action rulebooks  

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Standard actions which are checked but then do nothing unless rules intervene
Waiting , Touching , Waving , Pulling , Pushing , Turning , Pushing it to , Squeezing 


Pushing something to something (past tense pushed it to)

This action covers pushing a large object, not being carried, so that the actor pushes it from one room to another: for instance, pushing a bale of hay to the east.

This is rapidly converted into a special form of the going action. If the noun object has the either/or property 'pushable between rooms', then the action is converted to going by the 'standard pushing in directions rule'. If that going action succeeds, then the original pushing it to action stops; it's only if that fails that we run on into the 'block pushing in directions rule', which then puts an end to the matter.


Typed commands leading to this action

"push [something] [direction]"

"push [something] to [direction]"

Rules controlling this action

set action variables for    when acting fast  acting fast actions are fast rule   name  unlist 


before    doing anything except examining or reaping in Drawing Room   

before    doing anything except attacking when Nomos bonus is true   

before    ethereal-forbidden   

before    doing anything  boots of wandering weirdness rule   name  unlist 


instead of    doing anything with clouds of smoke when the smoke timer of the location is less than 1   

instead of    doing anything with rust spores   


check    an actor pushing something to  can't push unpushable things rule   name  unlist

check    an actor pushing something to  can't push to non-directions rule   name  unlist

check    an actor pushing something to  can't push vertically rule   name  unlist

check    an actor pushing something to  standard pushing in directions rule   name  unlist

check    an actor pushing something to  block pushing in directions rule   name  unlist